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    • hansolo77H

      Key to launch RunCommand dialog & Menu Navigation?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support runcommand joystick mappin
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      columboscoatC

      @rbaker I've never been sure. As I said I just mash. It seems to work.

    • J

      Can I revert to 4.0.x from 4.1.8?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 4.1 xarcade joystick mappin lr-fceumm
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      J

      I just found that a lot of others are having the issues with rom sets - https://retropie.org.uk/forum/topic/5207/some-games-load-some-don-t-nes-fceumm-core/34 - going to try lr-nestopia and potentially zip with zero compression to see if that helps.

      Not sure if this is the same issue with the controller not working though.

    • O

      GPIO and USB controllers for 2 player

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joystick mappin raspberrypi 3b retropie
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      O

      Thanks very much for your help. You hit the nail on the head and I have the same problem. I'll try that module and report back. Much appreciated.

    • M

      Joystick UP and Down doesn't work in Atari 800 emulator

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support atari 800 joystick mappin joystick
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      hansolo77H

      It's probably not working then because I have mine connecting to a Mayflash adapter (converts 2 DB9 controllers into a single USB plug) that is connected to a hub. The /dev/input/js# for the Atari Joystick isn't 0. This is why I'm going to have to go in and figure out if I can get either xboxdrv to work, or maybe swap the js# on the fly. It's a work in progress. I tried the swap method for Streets of Rage Remake but wasn't successful.

    • J

      Anyway to configure two joystick mappings that use the same device name?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch joystick mappin dragonrise
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      meleuM

      @jamesarm97 I think I've got what you're saying. And I think it's simple to solve. Let's consider that the rotated one is the player2, then your retroarch-joypads/DragonriseInc.GenericUSBJoystick.cfg will look like this:

      # ... some configs ... #input_up_axis = "-1" #input_down_axis = "+1" #input_left_axis = "-0" #input_right_axis = "+0" input_player1_up_axis = "-1" input_player1_down_axis = "+1" input_player1_left_axis = "-0" input_player1_right_axis = "+0" input_player2_up_axis = "-0" input_player2_down_axis = "+0" input_player2_left_axis = "-1" input_player2_right_axis = "+1" # ... remaining configs ...

      I mean, you have to hardcode the rotated axis for the player2. I'm not sure if these numbers will work for you, but I hope you get what I'm trying to say. ;-)

      Cheers!